                      Magic Marker questions
                     ========================

            by Boudewijn Wayers (dedos4@win.tue.nl).


How many charges do you use when writing scrolls?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is from a spoiler file posted by dmd39855@uxa.cso.uiuc.edu (Dan
DuBois) on 28 Jul 1993. Pawlak@zeubac.desy.de (Jerzy Michal Pawlak)
added some more detailed information about the base costs (fixed) vs.
the real costs (random) at 5 Oct 1993. Wsbusr1@urc.tue.nl (Boudewijn
Wayers) added the last paragraph and edited the whole for readability
and conciseness.


Writing a Scroll.
~~~~~~~~~~~~~~~~
You cannot write a scroll you haven't identified first.  You just lose
the scroll and the amount of charges from your magic marker that it
takes to write the scroll you wanted. The base cost for writing scrolls
is given below:

Base cost 8:			Base cost 16:
 light				 enchant armor
 gold detection			 remove curse
 food detection			 enchant weapon
 magic mapping			 charging
 amnesia
 fire				Base cost 20:
				 scare monster
Base cost 10:			 taming
 destroy armor			 teleportation
 create monster
 punishment			Base cost 30:
				 genocide
Base cost 12:
 confuse monster

Base cost 14:
 identify

The numbers given are just "base costs" for scrolls. The actual cost is
a random number between half of the base cost and the base cost. It's
easy to notice while playing that the cost is variable, it takes the
source code to figure out actual formula.


Writing a Spellbook.
~~~~~~~~~~~~~~~~~~~
You cannot write a spellbook you haven't identified first.  You just
lose the spellbook and the amount of charges from your magic marker
that it takes to write the spellbook you wanted. The base cost for
writing spellbooks is 10 times the spell level. This level is given
below:

Level 1 spells:			Level 4 spells:
 healing			 levitation
 detect monsters		 restore ability
 force bolt			 invisibility
 light				 fireball
 sleep				 detect treasure
 knock
				Level 5 spells:
Level 2 spells:			 remove curse
 magic missile			 magic mapping
 confuse monster		 cone of cold
 slow monster			 identify
 cure blindness			 dig
 create monster
 detect food			Level 6 spells:
 wizard lock			 turn undead
				 polymorph
Level 3 spells:			 create familiar
 haste self			 teleport away
 cause fear
 cure sickness			Level 7 spells:
 detect unseen			 cancellation
 extra healing			 finger of death
 charm monster
 clairvoyance

The numbers given are just "base costs" for spellbooks. The actual cost
again is a random number between half of the base cost and the base
cost.


Note: In the above, I mentioned that you must know a spell(book) or
scroll to be able to write it. This is actually not true. If you are a
wizard, you have a one-in-three chance of being able to write any
spellbook or scroll. Other characters have only a one-in-fifteen chance
of succeeding. If this happens, you automatically know the scroll as
well.

