                                     
                                             
                                              
                                    
                                            
                                          
                             Version-2.06-

--Installing--
  Just make sure that the file PONG2.ZIP is unzipped with its folders,
so if you use pkunzip make sure you use the -D command.

--Controls--
        Menu
        Cursor up & down = Moves menu select
        <Enter>          = Selects and increments an option
        +                = Increments an option
        -                = Decrements an option

        Player1     Player2
        Q = Up      O = Up
        A = Stop    K = Stop    (Only if slippery)
        Z = Down    M = Down

--System Requirements--
"I designed it to just run smoothly on my system so anything less
 will probably be a bit jumpy"
Processor = P75
Memory    = 16MB

--Bugs--
Version 2.05 -*FIRST RELEASE*-
        On the menu the difficulty did'nt change properly.
Version 2.06
        None so far except for slow down with 50 balls and a
        high score.

--Version Developments--
Version 2.06
        - The dots in the background of the game when your playing
          now have 9 different ways of travelling around the screen.
          Up, down, left, right, down & right/Left, up & right/Left,
          reight & up/down, left & up/down and finally random directions.

--Credits--
Everything by David Boyer.
Powered by Andrew Griffin's GAMEUNIT.
        "I did write my own unit but his was faster".

--Contacts--
David Boyer    -= E-mail =- Dave@thegrove.swinternet.co.uk
               -=Web site=- I've got no idea what to put on it.
Andrew Griffin -= E-mail =- aog100@york.ac.uk
               -=Web site=- http://www.york.ac.uk/~aog100/

--Info--
  First off no saying that the game is not fair, the balls are set
up so that the next ball comes from the opposite side of the last ball.
  This was written using Turbo Pascal 7 and was graphically powered
by GAMEUNIT. Art was by me and all the programming.
  If you have any ideas, problems or want to help develop it just E-mail
me. The proplems that I find or that are E-mailed to me WILL be fixed
in the next version.
  This is the first release of Pong 2 and don't try looking for a
prequel written by me because it was so shit I never released it.
  Sorry about any spelling mistakes.
