   _________ _____   __________   ______ :__:___________
  /        /(_____)  \_ \____  \  |     \|  _/\_ \____  \
_/   |____/ /     \    /  __/   \_|   \  \  |   /  __/   \_       v1.31
\    |    \ |      \_ /   \_     /|    \    |  /   \_     /    released on
 \_________\|       / \___/ ____/ |    |\___|  \___/ ____/      25.07.98
            :______/              |____|
 _________  _____    _________     ____     _______ ________    _________
/ _______/ (_____)  / _______/ ___|    |_  /  ____/  \_____ \_ / _______/
\_____   \_/     \  \_____   \_\__  ____/_/  __>/\    / __/  /_\_____   \_
\    |    /|      \_\    |    /   |   |  \__ | /  \ _/  \     /\    |    /
 \_______/ |       / \_______/    |   |     \______\|____\   /  \_______/
           :______/               |   |                   \:/
                                  |___|                    :
<==============================================================================>

1) Credits:
-----------
   - All Coding done by MYTH
   - Graphics pixeled and enhanced by KYP
   - Music tracked by TU
   - Levels have been created by
     DeeJay99, Kyp, Myth, Obscure, Shine, Sonic and XFact0r.

     >> I REALLY NEED LEVEL-DESIGNERS!! <<

2)
What's new since version 1.2:
-----------------------------
   - Sound effects have been updated to amiga-style (sounds much better)
   - Added 4 new enemy-types, which now makes a total of 7 different enemies,
     including the new feature of different movement-speeds and different
     enemy-behavior.
   - Added bidirectional enemy-walking-animation
   - Added new levels!
   - Added 4-button joypad support
   - Added beta background copper-colors (looks nice, though)
   - Fixed a bug when using sound-blaster (memory hadn't been freed)
   - Bugfixed the Live-Bonus. The status-line hadn't been updated, thus
     there'll be played a bonus-sound, now.

What's new since version 1.1:
-----------------------------
   - Sound effects (not very much right now, if you think that you've
     better samples, please send them to me)
   - Joystick/Joypad support
     -----------------------
     If a joystick has been detected you'll be prompted at the very
     beginning to calibrate you joystick. If this screen doesn't appear
     your joystick is not supported.
     Since I down't own a joypad I'm not sure if this routine is really
     compatible. Bug reports are welcome.
     To overpass the calibration you can start giana with the /NOJOY option

3) Legal stuff:
---------------
   - This game is FREEWARE
   - We are not responsible for any damage this game may bring to your
     hardware equipment, including your brain.
   - Use this game at your own risk.
   - You can always put this game on any CD or mass storage item if you
     want to. If you press a public CD I'd rather be happy if you'd
     send me an email (this keeps me motivated in producing
     more stuff like this) to: sinsch@informatik.uni-frankfurt.de

4) Notes about the release:
---------------------------
   - This release features C64-style music made by TU. Soundeffects have
     been enabled in amiga-style, only. Furthermore I have plans of
     releasing a version which will feature both amiga & c64 style music.
   - The game has been developed using Borland Pascal 7.0 (I modified the
     compiled .exe to achive a better compression rate) and TASM 4.1.

5) F.A.Q. - Frequently Asked Questions:
---------------------------------------
   - Will there be further releases?
     Yes, indeed. Since I've received lot's of e-mail comments,
     I'll continue developing Giana Sisters. If you want to be part of
     this project you can always contact me. I'll always interested in
     people who can help (we need lot's of more levels!).
   - Why can't giana morph to the Lady with the stormy hairstyle?
     Well, there's really just one answer:
     I've been too lazy (or busy) at the moment. Adding this feature
     requires a lot of thing to do, which are not implemented. But
     I think there may be a further version which includes this.
   - How much memory does one level require?
     The exact unpacked size is 10129 bytes. At it's final packed state
     a huge, fancy level requires about 1.2-1.7kbyte.
   - How did you create those levels?
     With an own level-editor, of course. It has lots of features and
     makes creating levels easy. If you want to create an own level you
     may contact me for the editor.

6) Contact address:
-------------------
   - You can always contact me (the coder) if you want to:
     (I'm always happy about emails that keep me motivated, anyway,
     I'm looking for people who want to help design this game)

   Rainer Sinsch
   Kiefernweg 8
   61184 Karben
   Email: sinsch@informatik.uni-frankfurt.de

   BBS: POiNT OF NO REtURN BBS
   +49-6039-95934 (28k8)
   +49-6039-95935 (ISDN)

7) Greetings:
-------------
   - must go to

     Assign, Obscure, red_13, Yoda, Trojan, RIK, TU, Noize, Syntic,
     Dodger.

     and to all those fanatics that keep me motivated in further-developing.
