This file is a walkthrough for the game of interactive fiction,
SHE'S GOT A THING FOR A SPRING by Brent VanFossen.  The game and
this walkthrough are copyright (c) 1997 Brent VanFossen, but may
be distributed freely in any format.  They may not be changed
or used commercially without the written permission of the
author.  

The game itself should be available for downloading
at the interactive fiction archive, ftp://ftp.gmd.de/if-archive.
Make sure and also get the Z-machine (Infocom compatible)
interpreter at that same site.  Many other similar games are
available, as well.


A NOTE ABOUT THE WALKTHROUGH:

This game contains random elements which make a step-by-step
walkthrough a dangerous undertaking, because undoubtedly,
something is slightly different with every play.  However,
the player should be able to use this file as a guide to
moving through the game.  When the random events are likely
to be encountered, I have tried to note that in the file.

The walkthrough does not pretend to show the reasoning
behind each move, and much of the fun of a game of this
kind is exploring, experimenting, and discovering the
secrets for yourself.  The game file itself contains a hint
system which starts with gentle nudges and progresses to
complete spoilers of all the major puzzles.  The author
recommends that the player use that system first, and this
file only as a last resort.  Enjoy!

Brent VanFossen
September 1997
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>e
>get the branch
>push the stick
>e
>get the stick
>u
>u (If necessary.  Some players are more skillful at climbing
    the animal trails in games like this.  :)
>n
>pick the herbs
>s
>x the pika
>search the rockpile
>x the moose
>hide in the rocks
>z (The moose should be gone by now.  If not, wait another turn.)
>get out
>put the herbs on the XXX path

     Note: The pika is random, but predictable.  Put the herbs on
       the predicted return path after he has left to forage.  His
       return can be predicted as follows:

       Path he leaves by       Return path
       Left                    Right
       Center                  Left
       Right                   Center

>z
>l
>get the leaves
>n
>w
>s
>enter the outhouse
>get the roll
>out
>x the shed
>x the chimney
>open the door
>search the ashes
>light the roll
>wave the roll at the wasps
>put the roll on the stick
>wave the stick at the wasps
>enter the shed
>get all
>get all from the shelf
>out
>s
>hello
>x the chair
>give the brick to bob
>s
>sw
>sw
>w
>n
>e
>e
>nw
>sw
>s
>enter the tent
>get the bag
>out
>e
>ne
>ne
>n
>x bob
>open the jar
>give the board to bob
>ask bob about jar
>no
>give the jar to bob
>s
>sw
>sw
>e
>e
>x the tower
>x the cage
>turn the crank
>enter the trolley
>pull the cable
>wear the gloves
>pull the cable
>get out
>read the sign
>se
>se
>se
>se
>nw
>search the willows
>n
>read the sign
>n
>nw
>x waterfall
>look behind it
>x the nest
>x the egg
>get it
>nw
>w
>light a match
>e
>se
>out
>w
>undress
>enter the spring
>z
>put the egg in the spring
>w
>z
>smell leaves
>put them in the spring
>w
>z
>dress
>se
>s
>s
>enter the trolley
>pull the cable
>get out
>w
>sw
>get the flipflops
>wear them
>z
>z
>n
>w
>ne
>n
>i
>empty the jar
>get the fireflies
>put them in the jar
>close the jar
>se
>ne
>n
>in  (By now, the fireflies have probably died.  If not, wait
      a few turns.)

>show the jar to bob
>give the jar to bob
>yes
>out
>s
>sw
>n
>open jar
>get fireflies
>put them in the jar
>close the jar
>s
>s
>e
>e
>enter trolley
>pull cable
>out
>n
>get the sign
>throw it
>n
>nw
>ne
>nw
>w
>empty the bag
>get the banquet
>put it in the bag
>close the bag
>e
>se
>out
>w
>open the bag
>z
    *** You have won ***