W.K.F. - Who Kills First version 1.0 README.TXT -file

This file contains all kinds of information about the game and how to 
get the most out of it.


Contents:
1 - HOW TO GET THE GAME TO WORK
  A. SYSTEM REQUIREMENTS
  B. GAME MENUS AND THEIR MEANING
     1. START KILLING!!!
     2. OPTIONS
     3. QUIT GAME
  C. PLAYING THE GAME
  D. CONTROLS
2 - WEAPONS OF THE GAME
3 - FINGERSOFT
4 - HINTS & TIPS





1A - SYSTEM REQUIREMENTS

Minimum system requirements:
486
4MB of RAM (should be enough)
DPMI Memory driver
Mouse
VGA - display adapter
and of course Monitor...

Recommended system:
Pentium processor or better
8MB of RAM (DPMI)
99.9% Sound Blaster compatible soundcard
      (nothing can be 100% compatible)
Mouse (the rat with that strange tail)
VGA - display adapter
and of course Monitor...

You must have cwsdpmi.exe in the game directory if you are playing from
DOS.

1B - GAME MENUS AND THEIR MEANING

	1.START KILLING!!!
	This button opens a new menu where you can define the details of 
	the match. (MATCH CONFIGURATION -menu).
	
	You can choose the following things in this menu:
	MATCH TYPE
	  1. Death Match
	    Players try to kill each other as much as they can. Match ends
	    at the chosen time- or kill limit.
	  2. Touch-last
	    Players try to shoot each other again. He, who has been 
	    been last killed, is tag. The one who is tag when the time 
	    ends, loses the game.
	  3. Superman
	    Players try to kill each other again, only in a little different
 	    way. Both the players get the chosen amount of extra health.
	    Game ends with one frag, and there are no medi-kits(health) on 
	    the level.  
	  4. Get the flag
	    Players get their own "bases" on the level. Then they just start
	    searching for the flag, which is meant to be returned to the own
	    "base". The winner is who collects the chosen amount of flags
 	    first...

	  2. Options
	  This menu contains different kinds of technical settings.
	
	  GAME SCREEN BRIGHTNESS
	    With this you can affect the brightness of the screen. Notice,
	    that this setting only takes effect if light effects are enabled.

	  MAXIMUM PARTICLES
	    Maximum particles defines how many objects can be moving at once.
	    These objects are: every moving blood drop, spark and rocket 
	    launchers explosion tracks.

	With the following "SPEED" options you can affect the speed of the game.
	Increasing them might be quite useful on slower machines!

	TURNING SPEED
	  This changes the characters turning speed

	WALKING/STRAFING SPEED
	  This changes the characters walking and strafing speed.
	  Notice that you can't strafe with the slowest speed.

	ROCKET SPEED
	  This changes the rockets flying speed.


	MUSIC VOLUME
	  The game music volume

	SOUND VOLUME
	  The game sound volume

	STEREO SOUND
	  With this you can disable/enable the stereo sound.


	
	LIGHT EFFECTS
	  With this you can disable/enable the light effects. If you feel
	  that the game is running too slow, you can try disabling the 
	  light effects. The game might even look better without the light
	  effects because the screen is much brighter!

	KEY CONFIGURATION
	  This button opens a new menu, where you can define the players
	  keys. In many keyboards, pressing multiple keys down at once causes
	  the keyboard to jam. To fix this problem, you have three choices:
	     1. Try using different keys
	     2. Don't press many keys down at once
	     3. Buy a new keyboard, where keys work better(btw. new 
	        keyboards suck ass)


1C - PLAYING THE GAME
Players start at random locations. The first time you are playing the 
levels may look quite strange but it's pretty easy to get to know them. 
There are also walls, which you can blast to pieces. Shooting those walls 
with a slow reloading gun is agony. The basic 9mm Beretta handles it 
pretty well. Nevertheless it is faster to shoot walls with automatic 
weapons, shotguns or rocket launchers.
When you have killed the other player, you get one FRAG(one kill).
In Death Match frags decide who wins the match or is it a tie.
It is also useful to use different kinds of tricks in the game. It isn't 
very easy to hit with the rocket launcher, so maybe you should shoot
the wall or crate next to the enemy player(if there are any). That was
just one trick, of course you can invent your own nifty tricks to beat
your friend and become the master of the Game.

1D - CONTROLS
Default keys:
  Player 1:
    Forward	- Arrow up
    Backward    - Arrow down
    Turn right  - Arrow right
    Turn left   - Arrow left
    Trim	- M
    Strafe left - ,
    Strafe right- .
    Shooting	- -
  Player 2:
    Forward	- T
    Backward    - G
    Turn right  - F
    Turn left   - H
    Trim	- E
    Strafe left - Q
    Strafe right- W
    Shooting	- TAB

  Pressing both turning keys down at once shows the map of the whole game area.  

Notice that these are the default keys. You can change the keys as you
wish. 

2- WEAPONS OF THE GAME
In the 1.0 version of the game there are 16 different weapons. Weapons
can be put into four different categories:

PISTOLS:
  * 9mm Beretta M92 (very ineffective, basic weapon)
    Basic weapon of the game, so you can't really expect much from it.
    This weapon is always in use when you run out of ammo or you 
    haven't got a better one! This weapon sucks ass but it has infinite
    ammo! It is better to shoot with this gun than do nothing.

  * S&W Magnum .44 (effective)
    Effective hand gun, which is also pretty accurate!

  * Colt Python (effective)    
    Effective hand gun, which is also pretty accurate!

  * Desert Eagle .50 (very effective, but pretty slow)
    The most effective hand gun. Desert Eagle's bullet diameter 0.5"(12.5cm)
    already tells that this gun can kill quite easily, the only problem is
    that it is slow to reload.


OTHER WEAPONS:
  * Shotgun (damage depends on shooting range)
    Everybody knows what this weapon is, but lets describe it anyway.
    So this shoot many shots instead of bullets, one of them does
    very little damage, but it is quite sure to hit as long as the 
    weapon's range reaches the enemy. It is pretty effective at a 
    short range.

  * Combat Shotgun (damage depends on shooting range)
    Almost same as the ordinary Shotgun, but this weapon has a 
    longer range and the reloading time is half shorter! 
    Combat Shotgun is also a bit more accurate.

  * SSG500 - Sniper Rifle (effective)
    This is also effective, but almost never kills with one shot.
    About 3 shots is usually enough to kill the opponent!
    It may be a little bit inaccurate but that shouldn't be a 
    problem.

  * M189 A1 - Sniper rifle (super effective and super accurate)
    This is one of the most effective weapons that exist. It is
    almost certain to kill with one shot. The weapon's range is 
    unbelievably long and accuracy is perfect. The only negative
    sides are slow reloading time and the low amount of bullets.

AUTOMATIC WEAPONS:
  * Uzi (sucks ass)
    One bullet doesn't do a lot of damage because the weapon is
    simply inefficient, but luckily the rate of fire makes it 
    better than the basic gun(9mm Beretta M92)

  * MP5 (not so effective)
    One of the less efficient automatic weapons, but it is good
    for killing anyway.

  * AK74 (not so effective)
    About the same as MP5 but more accurate.

  * Sub-machinegun (effective)
    Pretty effective, but still lacks other features.

  * M16 (effective and very fast)
    M16 is one of the handiest automatic weapons that exist. This 
    weapon has sufficient accuracy and range, and does enough damage.

  * Minigun (very effective and very fast)
    Minigun is a true killing machine. The weapons range is very long
    and it does enough damage, too. Poor accuracy doesn't really matter
    because the gun shoots about 1000 bullets in minute.

BIGGER WEAPONS:
  * RPG-2000 - Rocket launcher (extremely effective but very slow)
    This rocket launcher has it's own speciality: it can be reloaded
    three times.

  * LAW - Rocket launcher (extremely effective but very slow)
    LAW is about three times more effective than RPG-2000, but it
    has only one rocket, so after firing it you have to use the 
    old 9mm Beretta!


3 - FINGERSOFT
So, this game is made by Fingersoft 2000...

Programming
	Toni Fingerroos

Graphics
	Toni Fingerroos

Music
        Bermuda (Mika Myllym„ki)

Beta testing
	Jukka Annola
        Miika Pitk„nen
	Jukka Keskitalo
	Jyha Kamula
	Esa Kauppinen
        Tony M„cklin

Special thanks for
        Jukka Keskitalo

I hope I can get some more other people to do this game, because graphics
are quite poor and in many places you can see the Paint Shop Pro's 
textures are used. If you think that you could redraw menus and some
graphics of the game, feel free to contact Fingersoft:

	E-MAIL fingersoft@iname.com
      HOMEPAGE http://fingersoft.virtualave.net

4 - HINTS & TIPS

so called running
 By using strafing, moving forward and turning, the player moves a little
 faster. 

handy shooting
 By shooting the enemy with an effective weapon, the enemy's aiming
 becomes quite inaccurate, so it's harder for the enemy to aim at you,
 if you hit the enemy before it manages to fire.

corners 
 It's good to strafe behind corners, so the enemy can't shoot you.

rockets
 If you are in an area where are no walls to hit with rockets, 
maybe you should shoot a crate next to the enemy player
(if there are any).  

Of course you can invent your own nifty tricks, but here are some
to begin with!

