
level_onlevel:use right button to add level on list, left button starts the game.
level_play:start the game
level_options:game options. from here you can change general-, audio-, detail- and ranking-options, customize controls and view replays.
level_playmodes:playmodes are small collection of options that concern more to the playability.
level_all:select all levels
level_none:clear level list
level_random:random level list
level_invert:invert level list
quitgadget:return to operating system

options_general:change general options
options_audio:change audio settings
options_ranking:ranking settings and pilot definations
options_replays:view replays
options_controls:customize controls and calibrate joysticks. if you are entering this menu for the first time, you should remove all your joysticks prehand.
options_details:adjust details

playmodes_general:general playmode settings
playmodes_audio:change ingame samples
playmodes_graphics:adjust graphical effects
playmodes_weapons:customize weapon features
playmodes_docking:docking settings

playmodes_change:change current playmode
playmodes_addnew:create new playmode
playmodes_delete:remove current playmode
playmodes_rename:rename current playmode


; options helpit

general_gametype:Deathmatch frag count or normal
general_fraglimit:Amount of frags needed for win
general_startupbases:Preset: players start from default bases. Random from presets: players start randomly from default bases. Random from all: players start randomly from all level bases
general_nonplayerbases:Base facilities for nonplayer bases
general_cyclebases:Cycle the startup bases for next game
general_players:Number of players
general_ranking:Ranking on or off
general_tracemode:Player ships leave traces on flight paths
general_menuhelp:Additional menu helps on or off

ranking_addnewpilot:Adds a new player for rankings
ranking_showtoppilots:Shows the top-ranking players
ranking_showtoptimes:Shows the fastest track records
ranking_onpilot:Configure current pilot
ranking_ranking:Ranking on or off
ranking_speedcontest:Speed contests on or off

details_objects:The visible object types. All visible, no transparents visible or all invisible
details_water:How the water is drawn into levels. No water, raster, transparent, transparent and reflecting and transparent and super reflecting
details_parallax:How the parallax is drawn into levels. No parallax, fixed, fast, accurate.
details_magnets:The effects of magnets to ships and bullets. Off, ships and ships+bullets
details_fpscounter:Frames per second counter visible or invisible
details_doublepixels:Pixels are drawn in double width and height
details_vrsync:The grafix are synced to the vertical retrace of the monitor or not
details_syncmode:How the game is synchronizated - using timer or the vertical retrace
details_depth:24bit graphics will take significantly more cpu time. You must restart turbis after altering this setting.
details_resolution:The game resolution availabe on your system

controls_player1:The control mode for player 1
controls_player2:The control mode for player 2
controls_player3:The control mode for player 3
controls_player4:The control mode for player 4
controls_customize1:Customize the control set 1
controls_customize2:Customize the control set 2
controls_customize3:Customize the control set 3
controls_customize4:Customize the control set 4
controls_customizejoy:Customize the joystick controls and calibrate

joystick_calibrate1:Calibrate joystick 1
joystick_customize1:Customizes the joystick 1 controls
joystick_sensivity1:The sensitivity of joystick 1
joystick_calibrate2:
joystick_customize2:
joystick_sensivity2:
joystick_menujoystick:Is joystick controls available in menus

replays_onreplay:Starts the replay

pilot_showstatics:Shows pilot statistics
pilot_rename:Renames the pilot
pilot_delete:Deletes the pilot

audio_soundvolume:Adjusts the sound volume - 0 turns sounds off
audio_musicvolume:Adjusts the music volume - 0 turns musics off
audio_interpolation:The interpolation of music and sounds. High quality interpolation uses a little bit more processor power
audio_mixingrate:Mixing rate of music and sounds
audio_mixertype:How the channels are mixed, High quality mixer uses a little bit more processor power
audio_output:Mono or stereo output
audio_swap:Swap right and left speakers

besttimes:Shows the best track records of current level


;playmode helpit

general_lives:Number of lives
general_gravity:The gravity of levels
general_thrust:The ship thrust
general_airresistance:The air resistance
general_turningspeed:The turning speed of ships
general_bonuses:Are special bonuses available or not
general_bonusdelay:The delay before a new bonus is generated
general_positivebonusprob:Probability of the generation of a positive bonus
general_malfunctions:Toggles the ship malfunctions after a hit from special weapon
general_malfunctionprob:Probability of malfunction after a hit from special weapon
general_groundeat:The effect to ground from hits, none, a little bit is destroyd or a lot is destroyed
general_walls:The effect of ship hits to walls - destruction or glue walls. If bases are selected leathal and this is off, you can still die when landing to base
general_shipcollisions:The effect of ships colliding - lethal or no effect
general_shockwave:Toggles the generation of an air shockwave that pushes other ships from ship destructions

docking_maxfuel:Maximum amount of fuel in ships
docking_fuelreloadrate:How fast fuel is pumped
docking_fuelweight:How heavy the fuel is
docking_maxenergy:How much armour ships have
docking_energyreloadrate:How fast ships are repaired
docking_energyregeneration:How fast ships self-repair when in flight
docking_basedeath:Are bases leathal or not
docking_bounce:Toggles the bouncing of ships when landing
docking_autostraight:Straightens the ship when landing

weapons_normalrecoil:Normal weapon recoil
weapons_normalammoweight:How heavy the normal bullets are
weapons_normalmaxvalue:Maximum amount of normal bullets the ships can carry
weapons_normalreloadrate:How fast the normal bullets are loaded
weapons_specialrecoil:Special weapon recoil
weapons_specialammoweight:How heavy the special ammo is
weapons_specialmaxvalue:Maximum amount of special ammo the ships can carry
weapons_specialreloadrate:How fast special ammo is loaded

graphics_flames:Shows a big fire explosion when a ship is destroyed
graphics_shockwave:Shows a shockwave when a ship is destroyed
graphics_sparks:Shows small sparks of the color of ship that is destroyed
graphics_flash:Shows a white flash when a ship is destroyed
graphics_chunks:Shows chunks of ship waste after a ship destruction
graphics_fireballs:Shows fireballs after a ship destruction
graphics_smallflames:Shows small flames when a ship is destroyed
graphics_smallflamesradius:How large radius the small flames have
graphics_shipmodel:The model of ships
graphics_weapon1colanim:Shows an animation when normal weapons hit something
graphics_weapon2expanim:Shows an animation when special weapon ammo explodes
graphics_fallingground:When ground is destroyed pieces of it fall, only available if groundeat is enabled
graphics_smoketrail:Nearly destroyed ships are identified for an easy kill
graphics_afterburner:Shows an afterburner flame when the ship thrusts

