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__  __ \_  ___/______________________________
_  / / /____ \_  __ \  ___/  ___/  _ \_  ___/
/ /_/ /____/ // /_/ / /__ / /__ /  __/  /
\___\_\/____/ \____/\___/ \___/ \___//_/
__  // /
_  // /_
/__  __/
  /_/

For current updates:
http://www.planetquake.com/qca/qs/
Or EfNet IRC #QuakeEd


-=-=-=-= Contents =-=-=-=-

I   - Installing
II  - Gameplay
III - Credits / Special Thanks




I.	Installing

1. Create a subdirectory in your QUAKE directory called "QS4".
2. Unzip QSOCCER4.ZIP to this directory, or copy the included .PAK
 file there.
3. Run! Quake -game qs4 +map <mapname>
   Included maps are:

	- qs1
	- qs2

Alternately, you can start a new map on the QUAKE console using 
'map <mapname>'



II.	Gameplay

Like the real game, QSoccer requires fast reflexes. We reccommend
you have mouselook on while you play, allowing you yo follow the 
ball as it flies throught the air and gets kicked around. To turn 
this on, type "+mlook" on the QUAKE console.  To turn it off, type 
"-mlook". If you want to simplify this, place "+mlook" in the 
AUTOEXEC.CFG for the QS4 directory.


-=-=-=-= Control Commands & What They Do =-=-=-=-

+attack - Kick
impulse 5 - Observer mode
impulse 3 - Cameras (Observer mode only)
impulse 1 - Toggle ball cam (Observer mode only)
impulse 10 - Toggle hard / soft kicking
impulse 30 - Chase cam on / off


-=-=-=-= Normal Mode vs. "Blood" Mode =-=-=-=-

One of the most requested features of QSoccer 4 was to have a 
choice between normal Soccer, and a Bloody battle, where you 
can kick a head around and get Quad Damage after you score!

To start QSoccer 4 in Normal Mode:
quake -game qs4 +map <mapname> +deathmatch 1

To start QSoccer 4 in "Blood" Mode: 
quake -game qs4 +map <mapname> +deathmatch 2

NOTE:
The Referee will STILL attack you if you are in Normal mode if you misbehave, so play nice ;)


-=-=-=-= Misc =-=-=-=-

Referee - He keeps a watchful eye ou and makes sure everyone is 
playing fair. He WILL come after you if you kick other players 
too much, or kick the ref himself.

ReSpawning Ball - The ball (or head) will respawn after 30 
seconds of inactivity. If the ball gets stuck, wait and it 
will reappear in the center of the field. This is also useful 
if the ball somehow gets "outside" the level and starts to 
fall forever.

Scoreboard - Big. Bright. Keeps the score. Doesn't work in GLQuake. Damn.



III. Credits / Special Thanks

-=-=-=-= Credits =-=-=-=-=-

PROGRAMMING: Ted Mielczarek
DESIGN: Tony Collen, Ted Mielczarek, Bryan Vaccaro, 
Jeff Borenstein, Unix_Code
LEVEL CREATION: Tony Collen, Luke Higgins, Bryan Vaccaro
WEB_PAGE: Jeff Borenstein 
ART: yakuza, freddret, Jaroslaw Wolski 
3D MODELLING: Jaroslaw Wolski, Phillip Wheeler
SOUND: DeathKnight, (Sp. Thanks to Beach Recordings for "cheer" sound)

-=-=-=-= Special Thanks To =-=-=-=-
PlanetQuake, Quake C Archives, JudgeCal & girlbomb @Pseudo, Ryan 
Pimpraning, Paul Whoreoky, yossman @Canweb, all of the Beta 
Testers, and of course id Software.
