
			                      
			     Ļ ķɿڻ Ļ  
			        ٳ ļ  
			 ļ ļ      ļ      v.1.0
	

This game is like the classic 'worm game', but there are some new features
included. 

Wormeli minimum system requirements are:

	A 286 12Mhz with 100kb of free base-memory and Color-VGA graphics.
	 We recommend any other good games and a cup of cappuccino.

	A keyboard (preferrably a good one). Mouse is not supported.

	The following sound devices are recommended:
	 	-CD player, tape deck, record player and walkmans.
		 If you don't like/have any of these you can also	
		 hum or whistle by yourself.
		-PC Speaker is definately *NOT* supported.

	Some sense of humour.

	 
How to start a game:
	
	Type 'wormeli' in the directory where it exists.
	
	In the main() screen you have the following choices:
		-Function keys 'F1' to 'F4' toggle between human and computer
		 players. 
		-'B' toggles blocks on/off. (The blocks are those
		 blue boxes which appear in the 'arena' during the game. 
		 Don't mess with them.)
		-'R' toggles reverse on/off. When set 'On' your wormeli can
		 change its moving direction. This is very usable feature.
		-'C' starts the key redefinition (explained later)
		-'1' to '4' starts the game with 1 to 4 players.
		-'Esc' quits to DOS. 


How to play:

	You control your wormeli with 4 keys (shown in main screen).
	 
	The main idea is to have fun! 
	
	You get points by collecting purple things (in common). 
	 The tail of your wormeli also grows always when you 'eat' 
	 a purple thing.
	
	The blue 'blocks' (if selected) are harmful to your health.
	 Try to avoid them as well as the borders of the 'arena'.
	 Note that collision with other worms or even your own tail 
 	 is also deadly.
	

Scoring and dying:
	
	Each player can see her/his/its score in top of screen according
	 to her/his/its color. Deaths are shown in bottom of screen.

	Purple things give you points. Try to find out how much per each!
	 (we don't know). 

 	The exception: heart gives you nothing but takes one death away.
	
	Each time you die your dead count increases by one. When it
	 reaches 5, well, it is 5 and so on. (Nobody cares...)


When it all ends?:

	Well, should it end? (when you press 'Esc' you return to main() 
	 screen)


Defining keys:

	You may redefine the keys after you have pressed 'C' in the
	 main screen. The procedure goes on like this:
		-Choose player number ('1' to '4') whose keys should
		 be redefined.
		-Then hit a key which you want make your wormeli move up.
		-Then 'move left', 'move right' and 'move down' in the
		 order mentioned.
		-That's it, then you can start the procedure again by
		 choosing another player. 
	 
	 You can define 'Esc' as one of the control keys, but it may 
	 cause some side effects during gameplay. 
	 Keys 'Pause' and 'Numlock' are unfortunately handled like they
	 were the same key. 
	 Note that you must give all players unique keys to play fair.
	 It is possible to give same keys to all wormelis if you
	 really want it! You have been warned.
	
	You have to press 'Esc' to stop defining keys.

	The key configuration will be saved automatically in file 
 	 'wormeli.cfg' and will be loaded next time you play. If the
	 .cfg file doesn't exist, the default settings will be used.
	 


How to contact us:

	By e-mail
		cede@iuakk.fi 
		rike@iuakk.fi

	By snail mail
		Risto Heinonen
		Hallintokatu 7 A 7
		04400 JRVENP
		Finland
	
	All comments, postcards, notes and note$ are welcomed.


 		- copyright 1996 rkc productions -