General Information
===========================================================================

Title:                  Brixton  V.1.00
Filename:               BRIX1.WAD
Author:                 John Adlington
Email Address:          CHATHAMHOUSEGS@CAMPUS.BT.COM
Misc Author Info:       I suppose I got into Doom a little bit late, (circa
			March '96) so I don't know every trick to level
			editing.  But..

			I am a Doom fan.  Ever since I have managed to link
			up with a friend of mine via a Serial Cable we can't
			seem to play Doom enough (along with Command &
			Conquer)!

			The above address is for my school so if you do send
			me anything please make it clear it is me you are
			sending the doc to.

Description:            This is my first fully working Doom level
			It is a small and simple deathmatch level with lots
			of doors and two invisible sniper points, so it is
			easy to get the shot in.  I have not included the
			BFG as I feel it is far to easy to then frag your
			opponents.  

			Same with the rocket launcher so I have limited the
			ammo available for it.

			The Super Shotgun is in a secret room because I think
			it is the best weapon in this scenario and if
			you know where it is, you already have the edge.
			The single switch at the end of the corridor is
			for the exit, so you can have a look at the post-
			match statistics.

			In total, there are 3 different secret rooms to find
			which allows you to stock up on ammo for the plasma
			gun AND rocket launcher.  Two partial invisibility
			things are scattered around the map.

			As the level is small, you find yourself
			rematerializing VERY close to your opponents so be
			careful.  Try to also make it a priority to get the
			backpack as it will help you in the long term.

			It is not too intense so there should not be much
			to worry about.  Just dont bother trying to get the
			BFG.  It is PURPOSELY out of reach.

Additional Credits:     ID for creating Doom and Doom ][, I suppose.
			David Cramphorn for the name and layout design, 
			who without the level would probably look very bad.
			Also, the makers of DEEP, which is the level
			editor I have used and by far the easiest one
			I have used.

===========================================================================

* Play Information *

Game                    :  Doom 2
Episode and Level #     :  Map 01
Single Player           :  No, unless you don't fancy shooting much.
Cooperative 2-4 Player  :  No,
Deathmatch 2-4 Player   :  Yes, this is what the level is designed for!
			   (Tested 2 player serial cable)
Difficulty Settings     :  No
New Sounds              :  No
New Graphics            :  No
New Music               :  No
Demos Replaced          :  None

* Construction *

Base                    :  New level from scratch
Build Time              :  About 30 hours
Completion Date         :  7/May/1996
Editors used            :  Deep
Known Bugs              :  None.  If you find any, please mail.

* Copyright / Permissions *

You may distribute this WAD, provided you include this file, and
BRIX1.WAD with no modifications.  You may distribute this file
in any electronic format (BBS, Diskette, CD, etc.) as long as you
include this file intact.  If you find the level at a different
site, add to the end of the document please.

Authors MAY use this level as a base to build additional
levels, but I ask you to give me credit and maybe even notify me.

* Disclaimer *

The author of this wad is NOT responsible for any damage caused by
the OVER-use of this wad!


* Where to get this WAD *
