
THE



S T A R C R A F T



FAQ




v1.2 - January 13/97



Author: Istvan Galambos *Sinestro*



e-mail: crs0642@inforamp.net



Page: http://www.inforamp.net/~crs0642/




Contents



=======================



1. Introduction



2. About



3. Story



4. Game



5. Interface



6. Multiplayer



7. Requirements



8. Release Date



9. Revisions




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1. Introduction



=======================




This came about basically because I was bored and I saw a need for people



to know more about StarCraft. There are a few StarCraft pages out there but



they all have mixed info and its hard to find everything you may want to know.



So, this was created to take all known information and put it together into



one source.




2. About



=======================




StarCraft is a game being made by Blizzard Entertainment. It follows in



the path of their other brilliant games, namely WarCraft and WarCraft II.



Although this game takes on an entirely new perspective as it takes place in



space. Just in case youve been under a rock the last year WarCraft is a real



time strategy game, which means that you control your armies on a top down



view. In the last year and a half real-time strategy games have caught on with



the releases of WarCraft II, Command and Conquer and RedAlert.




Originally displayed last year at the E3. StarCraft was shown to have a



*very* similar look to WarCraft II and this was not accepted very well so,



immediately after the show Blizzard set out to totally change the engine. And



from looking at it, they have done just that. StarCraft now sports an



isometric view(like Crusader) and the life meters have been moved to



being right on top of the selected object(like C&C). As well the user



interface has been moved to the bottom of the screen. And the interface for



each race will be different allowing you to really tell them apart.




Along with the great improvements, StarCraft also contains great graphics



and cutscenes that you'd expect from Blizzard. Hopefully, they'll be a little



longer than the ones in WarCraft II. With all these awesome changes combined



Blizzard looks to have another winner on the hands. We'll just have to see



what it is like.





3. Story



=======================




Not much is known about the story so far, but this little bit is taken from the




Blizzard StarCraft page:




"Let no human deny the perils of our time. While we struggle against one



another - divided by the petty strife of our common history - the tide of a



greater conflict is turning against us and is now threatening to destroy us



all.




"Korhal has chosen only its greatest rivals to receive this embassage.



As with my world, each of yours has arisen to the fore through a strength



and ingenuity unmatched by your neighbors - alien or human. But be warned:



pride comes before the fall. Even as your worlds are rich with a deserved



confidence born of triumph, the somber truth may make you rich with wisdom.



We are - all of us - poised upon the very brink of total annihilation.





"Despite subtly exerting their will over our fringe worlds and hampering



our expansion for decades, the Protoss have always claimed to have no



interest in our affairs. Now at last they have revealed their true nature,



seizing several human colonies in the Koprulu Sector. My world has not lost



any colonies, but it is abundantly clear to us with the Massacre on Tau Ceti



and with the continued mobilization of Templars that the Protoss are



preparing another offensive even as we speak.




"This tyranny in the Koprulu Sector is but a whisper - a faint harbinger



of things to come. Listen now - before that whisper grows to a roar and all



is lost. The Protoss possess an empire larger than any of us singly, but



together, fellow humans, we may defeat them. Do not let suspicion cloud



your judgment. Humanity must recognize its fraternity or face certain



extinction.




- excerpts from a recent speech by Ambassador Mengsk of Korhal IV -



(cd:m P11 - P5)




4. GAME



=======================




Game follows an isometric view with status bar being found on the bottom.




The game will focus on three races - Terrans, Zergs and Protoss. The style



of combat will be much different then WarCraft. Some races need to build



structures and harvest a resource, while others can just travel and breed.



Because of the different ways in which these races function many more unique



battles can take place. There can be ground battles, space battles, battles



on debris fields or missions where you are required to rescue someone or



steal something valuable.




In StarCraft you can control three different races, each with their own



personality.




 Terrans - The terrans are very familiar, they are like they orcs and humans



whereby they mine resources and have similar characters. Like a peon



type character or grunt character. But, they also have new fighters,



bombers, dreadnoughts and personnel carriers. As well, there are mech



type units that react differently depending on the distance the enemy is.



The units also have many more options, than in WarCraft II.




 Zerg - The Zerg are an insect like race. They are a bit different than



the Terrans. Instead of having a barracks, they have a Hive that



continually prodcues larva that just crawl around. You can then select



the larva nad choose what to turn them into. The larva although are



vulnerable to attack. The Zerg are weaker man to man than the Terrans



although they are not at a disadvantage because their numbers help level



the advantage.




 Protoss - The Protoss are a completely different style which is yet unseen



in a strategy game. They are an ancient super race that will have much less



units than the Terrans or Zerg but will rely on their Psionic powers. They



can warp into bases or mess around with the opponents minds. But dont expect



them to be invulnerable. They will need time to recharge their powers and their




small numbers may make them an easier target





5. Interface



========================




Hmm, again not much here to say. Isometric view. With control status at



bottom. Probably similar to WarCraft whre you have to press a button to move,



attack, guard etc...




6. Multiplayer



========================




Will support modem, network, battle.net play as well as [probably] gaming



services(mplayer).




More to come here!





7. SYSTEM REQUIREMENTS



========================




The requirements for StarCraft are:




486/66 16megs RAM



Windows95



Double-Speed CD-ROM




8. RELEASE DATE



========================




It is now scheduled to be released in the MIDDLE of 97.




9. REVISIONS



========================




v1.0 - first version - October 15/96



v1.2 - small changes/restructuring - January 13/97



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If you would like to make some additions to the FAQ, please e-mail me:




crs0642@inforamp.net




Check out my webpage at www.inforamp.net/~crs0642/





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