Weapons Data Tables Energy - Cannon - Plasma - ELF - Missile - Advanced [The initial version of this page consisted of the text-formatted tables compiled by J. Parker (parker@mi.net) which are still available for viewing here.] This page contains tables of data on the weapons of MF:CS compiled from various sources and my own research. If you notice any errors, please let me know -Callidus _________________________________________________________________ Key Name: weapon's name. Tech: technology level at which weapon becomes available. Ammo: total ammo reserves of weapon (N/A designates the weapon as not using ammunition) RoundsPT: times the weapon can fire per turn. Range(Max/100%): maximum range the weapon can fire, followed by maximum range for a 100% to-hit probability. Energy(TF/PT): reactor or battery power required to fire the weapon once, followed by total possible power consumption for one turn. DAMvS: damage done by weapon to target's shields in one firing, followed by the total possible damage to shields per turn. Area effect weapons will have four numbers in this column which give the weapons damage to targets at zero/one/two/three/four hexes distant from the target hex. DAMvA: damage done by weapon to unshielded target's armor in one firing, followed by the total possible damage to armor per turn. Area effect weapons will have four numbers in this column which give the weapons damage to targets at zero/one/two/three/four hexes distant from the target hex. PenDAM: damage done by weapon through shields to armor, usually 10% of the damage done to unshielded armor. Ind: whether the weapon can be fired indirectly. Area Effect: radius in hexes from targeted hex that weapon damages. Cost: cost of weapon when first available and at tech level 13. The cost of a weapon decreases by 20% at each tech level following the one in which it is introduced. Weight: the weapon's relative weight. Vuln: the relative vulnerability of the weapon to incoming damage (100 is average). ______________________________________________________________________ MissionForce: Cyberstorm Weapon Data Tables Energy Name Tech Ammo RoundsPT Range(Max/100%) Energy(TF/PT) DAMvS DAMvA PenDAM Ind Area Effect Cost Weight Vuln SE 400 Laser 0 N/A 1 10/2 20/20 50 10 0 N N 600-40 55 300 SE 660 Laser 0 N/A 1 15/3 27/27 75 15 0 N N 2,800-191 100 300 SE 1000 Laser Cannon 1 N/A 1 20/4 36/36 120 24 0 N N 7,000-480 175 300 Blast Mortar 1 N/A 1 15/3 15/15 75/60/0/0 15/12/0/0 0 Y 2 5,250-360 350 100 SC 400 Compression Laser 2 N/A 1 10/2 18/18 50 20 0 N N 2,000-171 60 300 SC 1000 Compression Laser 2 N/A 1 20/4 36/36 120 48 0 N N 6,500-556 180 300 SCX Compression Laser 2 N/A 1 15/4 48/48 180 72 0 N N 7,200-771 250 400 SP 500 Light Pulse Laser 6 N/A 1 10/2 30/30 150 30 0 N N 1,200-250 60 300 SP 750 Standard Pulse Laser 6 N/A 1 15/3 36/36 240 48 0 N N 7,000-1,467 180 300 SP 1200 Magna Pulse Laser 6 N/A 1 20/4 45/45 360 72 0 N N 11,000-2,306 390 300 SE 700 Laser Gatling 7 N/A 4 10/2 10/40 64/256 12/48 0 N N 4,500-1,179 50 350 SP 800 Pulse Laser Gatling 8 N/A 2 18/4 24/48 160/320 40/80 0 N N 8,800-2,883 75 350 Light Compression Blaster 11 N/A 2 20/4 15/30 80/160 64/128 0 N N 4,240-6,400 210 200 Heavy Compression Blaster 11 N/A 2 20/4 25/50 160/320 128/256 0 N N 12,240-11,520 425 200 Name Tech Ammo RoundsPT Range(Max/100%) Energy(TF/PT) DAMvS DAMvA PenDAM Ind Area Effect Cost Weight Vuln Cannon Name Tech Ammo RoundsPT Range(Max/100%) Energy(TF/PT) DAMvS DAMvA PenDAM Ind Area Effect Cost Weight Vuln 20mm Light Autocannon 0 30 2 10/2 0 0 24/48 4/8 N N 440-28 90 105 50mm Autocannon 0 18 2 15/3 0 0 32/64 6/12 N N 1,200-81 125 50 120mm Heavy Autocannon 1 12 1 20/2 0 0 90 12 N N 4,500-308 360 35 200mm HEAP Gun 1 8 1 25/5 0 0 110 15 N N 7,000-480 450 20 30mm Rapid Fire Chain Gun 1 24 2 10/2 0 0 35/70 10/20 N N 3,850-263 100 175 40mm Ranger Cannon 1 24 2 30/10 0 0 30/60 10/20 N N 2,500-171 100 20 Electro-Flechette Cannon 1 30 1 10/2 20/20 60 60 0 N N 1,800-122 120 200 210mm X-HEAP Cannon 4 15 1 20/10 0 0 140 35 N N 7,000-938 400 20 260mm Auto Mortar 4 10 1 12/3 0 0 120/96/0/0 12/9/0/0 Y 3 7,700-1,032 250 150 Devastator Chain Gun 4 30 3 10/2 0 0 32/96 4/12 N N 5,250-704 150 150 90mm Accelerator Cannon 6 20 2 12/3 18/36 15/30 75/150 15/30 N N 6,500-1,362 210 150 100mm Accelerator Chain Gun 10 24 2 12/3 24/48 24/48 120/240 24/48 N N 10,485-5,632 290 175 280mm ATX 13 18 1 25/10 0 100/50/20/0 480/240/96/0 ? N 5 198,000 1650 5 Name Tech Ammo RoundsPT Range(Max/100%) Energy(TF/PT) DAMvS DAMvA PenDAM Ind Area Effect Cost Weight Vuln Plasma Name Tech Ammo RoundsPT Range(Max/100%) Energy(TF/PT) DAMvS DAMvA PenDAM Ind Area Effect Cost Weight Vuln Plasma Cannon 3 N/A 1 9/2 50/50 150 75 0 N N 4,000-428 150 120 Heavy Plasma Cannon 3 N/A 1 9/2 75/75 300 150 0 N N 6,000-643 250 100 Plasma Beam 7 N/A 1 12/3 60/60 270 135 0 N N 7,750-2,031 190 150 Plasma Mortar 7 N/A 2 12/3 16/32 80/64/0/0 40/32/0/0 0 Y 2 7,000-1,834 400 175 Fusion Flamer 8 N/A 1 9/2 30/30 128 96 0 N N 1,250-409 72 175 Fusion Cannon 8 N/A 1 9/2 45/45 192 128 0 N N 2,500-819 188 200 Fusion Annihilator 8 N/A 1 9/2 60/60 288 192 0 N N 6,000-1,965 310 200 Fusion Mortar 10 24 2 12/3 18/36 108/86/0/0 72/58/0/0 0 Y 2 3,069-2,828 550 200 Fusion Gatling 12 N/A 4 9/2 15/60 90/360 60/240 0 N N 4,892- 215 225 Name Tech Ammo RoundsPT Range(Max/100%) Energy(TF/PT) DAMvS DAMvA PenDAM Ind Area Effect Cost Weight Vuln ELF Name Tech Ammo RoundsPT Range(Max/100%) Energy(TF/PT) DAMvS DAMvA PenDAM Ind Area Effect Cost Weight Vuln Light ELF Whip 1 N/A 1 2/1 40/40 N/A 50 50 N N 700-46 90 400 Medium ELF Whip 1 N/A 1 2/1 50/50 N/A 60 60 N N 2,500-171 90 40 Heavy ELF Whip 1 N/A 1 2/1 60/60 N/A 75 75 N N 6,000-411 120 500 Auto ELF 3 N/A 3 2/1 10/30 N/A 20/60 20/60 N N 3,300-352 75 500 Chain ELF 5 N/A 4 2/1 10/40 N/A 25/100 25/100 N N 5,000-838 155 500 ELF Mortar 10 N/A 3 12/3 16/48 N/A 40/32/0/0x3 40/32/0/0x3 Y 3 15,201-7,964 475 500 Name Tech Ammo RoundsPT Range(Max/100%) Energy(TF/PT) DAMvS DAMvA PenDAM Ind Area Effect Cost Weight Vuln Missile Name Tech Ammo RoundsPT Range(Max/100%) Energy(TF/PT) DAMvS DAMvA PenDAM Ind Area Effect Cost Weight Vuln SG Missile Launcher 0 10 1 30/30 0 0 75 9 Y N 1,600-108 50 400 SP Missile Launcher 0 10 1 30/6 0 0 50 6 Y N 800-53 75 400 MY Missile Launcher 1 6 1 20/4 0 0 50/40/0/0 10 Y 3 3,000-204 90 400 Jihad Missile System 1 1 1 2/1 0 0 160/128/80/0 24 Y 5 2,000-136 50 100 Micro Missile Launcher 2 24 3 15/3 0 0 30 0 N N 4,000-342 220 250 SP2 Heavy Missile Launcher 3 8 1 30/6 0 0 100 10 Y N 3,000-320 400 300 Katyusha-Z Rocket System 4 6 1 30/6 0 0 50/40/40/0 6 Y 5 6,250-838 320 250 SPX Rapid Missile System 6 20 4 30/6 8/32 0 48 8 Y N 7,200-1,508 290 250 Saturation Missile Launcher 6 5 1 25/5 0 0 75/60/45/23 10 Y 7 6,000-1,257 150 300 H-K Missile Launcher 7 8 1 30/15 0 0 200 20 Y N 12,000-3,145 350 300 H-K Rapid Missile System 9 16 4 30/15 0 0 80 12 Y N 8,416-4,915 450 200 Heavy Saturation Rocket System 10 4 1 25/5 0 0 150/120/90/45 15 Y 7 15,895-8,192 500 200 HOG Missile Launcher 11 1 1 2/1 0 0 1200/960/720/0 120 Y 5 7,829-5,120 1200 100 Rapid Saturation Rocket System 13 8 2 30/6 0 0 135/108/81/0 15 Y 5 15,000 650 150 Name Tech Ammo RoundsPT Range(Max/100%) Energy(TF/PT) DAMvS DAMvA PenDAM Ind Area Effect Cost Weight Vuln Advanced Weapons Name Tech Ammo RoundsPT Range(Max/100%) Energy(TF/PT) DAMvS DAMvA PenDAM Ind Area Effect Cost Weight Vuln EMP Cannon 1 N/A 1 5/1 32/32 150 0 0 N N 3,000-204 105 350 EMP Beamer 4 N/A 1 15/3 36/36 250 0 0 N N 6,000-804 120 300 Particle Beam Weapon 4 N/A 1 13/3 40/40 100 100 0 N N 6,000-804 150 300 Light Particle Gun 5 N/A 1 20/5 18/18 15 75 0 N N 1,500-250 96 300 Medium Particle Gun 5 N/A 1 20/5 24/24 24 120 0 N N 4,000-670 175 280 Heavy Particle Gun 5 N/A 1 20/5 33/33 36 180 0 N N 6,000-1,005 ? 260 Super Heavy Particle Gun 6 N/A 1 20/5 36/36 40 240 0 N N 10,000-2,096 550 240 Neutron Beam Weapon 7 N/A 1 20/4 60/60 200 200 0 N N 7,000-1,834 220 450 Neutron Gun 7 N/A 1 20/5 24/24 24 120 0 N N 8,000-2,096 60 400 Thermal Lance 8 N/A 1 1/1 80/80 300 300 0 N N 2,500-1,638 100 10 Thermal Needler 9 N/A 1 15/3 40/40 0 100 100 N N 416-? 25 100 EMP Blaster 9 N/A 2 15/3 24/48 300/600 0 0 N N 5,416-3,686 175 300 ATN Autocannon 12 N/A 6 18/6 16/96 0 40/240 40/240 N N 117,543-96,000 1350 5 Name Tech Ammo RoundsPT Range(Max/100%) Energy(TF/PT) DAMvS DAMvA PenDAM Ind Area Effect Cost Weight Vuln _________________________________________________________________ Main Menu This page was last updated on November 28, 1996