Equipment Specifications under construction ______________________________________________________________________ ECM (Electronic Counter Measures) Electronic Counter Measures utilize various high tech signaling devices to degrade an enemy's ability to target your Herc. ECM packages consume power on a per turn basis, and have an activation cost in energy (should you ever deactivate one on the battlefield). ECM bonus' are cumulative with each other; the Herc becomes more and more difficult to hit with each additional system purchased. Name Tech Bonus Energy/Turn Cost (initial/13) Single Band ECM 0 -5% 10 500-25 Zerosignal Dampener 3 -10% 15 2,500-268 Variable Pulse Ghoster 5 -15% 25 5,000-838 Electronic Image Displacer 7 -20% 35 8,000-2,096 Active Offsource Jamming 9 -25% 45 12,000-4,915 Mining Devices Mining units are used by Hercs to retrieve valuable ore from the battlefield to fund further missions. A variety of devices are available, which vary in terms of storage capacity, efficiency, and power usage. Note that a Herc's projected movement cost (the yellow area of the Drive bar when a hex is selected) does not include the energy required by onboard mining devices to extract ore from hexes traveled in. Thus, a mining unit will only be able to move a fraction of its normal distance through ore fields. Each device requires a certain amount of energy to retrieve 10 ore units from a hex, so hexes with more ore will require a corresponding increase in power usage. (You can determine the amount of ore in a hex by right-clicking that hex. All ore amounts are multiples of ten.) Name Tech Storage Capacity Retrieval% Energy to Activate Energy used per 10 ore units mined Cost (initial/13) Bertrand Ore Extractor 0 400 90% 10 5 100-4 Maxim Extractor 1 1600 90% 10 5 1000-67 Fueller Device 1 500 100% 20 6.5 800-53 Low Energy Extractor 1 400 90% 5 2 500-32 Improved Extractor 6 1600 100% 5 2 2500-524 Repair Systems [notes forthcoming] Name Tech Repair% Cost (initial/13) Protonanite Repair 2 150% 15,000-1,287 Partial Nanorepair 4 250% 20,000-2,683 Enhanced Nanorepair 6 350% 30,000-6,291 True Nanorepair 8 400% 40,000-13,107 Nanorepair Glands 11 450% 55,000-35,200 Resupply Drones [notes forthcoming] Name Tech Range Restock#AFac Weight Cost (initial/13) Small Resupply Drone (v1) 0 10 2X 300 100 1,000-53 Medium Resupply Drone (v2) 0 20 4X 250 200 2,000-108 Large Resupply Drone (v3) 0 20 6X 200 300 4,000-218 Very Large Resupply Drone (v4) 1 30 8X 150 500 6,000-411 Huge Resupply Drone (v5) 1 30 10X 100 800 9,000-616 Self Detonator (Tech Lvl 3) Armor Factor: 50 Weight: 10 A Self Detonator allows the Herc so equipped to blow itself up, damaging nearby units. (Note that the Tarsus 'Derm will disable any such devices on his Herc.) The strength of the explosion varies with the size of the Herc. Type Damage Cost (initial/13) Shadow/Remora 250 5 hex 3,000- Ogre/Sensei 500 7 hex 6,000- Giant/Demon 1000 7 hex 9,000- Reaper 1500 7 hex 12,000- Juggernaut 2000 7 hex 20,000- Overdrive Node (Tech Lvl 4) Cost: 5,000-670 Armor Factor: 100 Weight: 0 Overdrive nodes increase a Herc's drive power by 15%. They require no energy to operate, and multiple Nodes have a cumulative effect. Antigrav Unit (Tech Lvl 7) Cost: 7,000-1,834 Armor Factor: 100 Weight: 0 Antigravity Units lower the weight of a Herc at a cost of 20 energy units per turn, increasing is movement rate significantly. The effectiveness of this device varies depending on the planet's gravity. An AGU reduces the effect of gravity by the planet by 125%, to a minimum of 25% (.25G). Multiple AGU's do not seem to have a cumulative effect. Shield Amplification Crystal (Tech Lvl 8) Cost: 8,000-2,620 Armor Factor: 200 Weight: 300 Shield Amplification Crystals increase the amount of shield energy a Herc can regenerate per turn. They require no energy to operate and have a cumulative effect with other SAC's and the shield system's built-in recharge rate. SAC's produce a different amount of shield energy depending on what level shield they are used with: 50% of the normal rate plus 50 extra points. Shield Type Built-In Recharge Rate Shield Points per SAC per Turn 300 15 57 600 30 65 900 45 72 1200 60 80 1500 75 87 1950 95 97 2400 110 105 2850 130 115 3300 170 135 3900 200 150 Sensor Amplifier (Tech Lvl 10) Cost: 5,000-2,560 Armor Factor: 200 Weight: 200 Sensor Amplifiers increase a Herc's sensor radius by one hex at no additional cost in energy. Multiple SA's have a cumulative effect. _________________________________________________________________ Main Menu This page was last updated January 20, 1997