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==-==-  Stoneless                                                            -==-==-
==-==-                                                                       -==-==-
==-==-    The Quake Map Builder                                              -==-==-
==-==-                                                                       -==-==-
==-==-                                          by David Jewsbury            -==-==-
==-==-                                          jewsbury@netspace.net.au     -==-==-

					Version 1.01 (release 16th of June, 1997)

-- Stoneless ------>

Stoneless is a powerful map builder for Quake. It allows you to create full-blown
maps, like those included in Quake. Stoneless offers many features, including CSG 
subtraction and intersection,advanced texture browser filtering, support for both 
OpenGL and DirectX, many advanced 3D preview modes (with lighting), templates,
built-in wad management, clipboard, multiple undo, merge, density analyis, 
etc, etc, etc...

-- The Stoneless Web Site ------>

Visit the Stoneless web site for a list of features, and all the latest information.

	http://altar.imagixx.net/stoneless/index.html
		or
	http://netspace.net.au/~jewsbury/stoneless/index.html

-- Documentation ------>

See the included stoneless.doc for information on how to use Stoneless.
(Please read at least the sections "Quick tips" and "The important stuff").
There's also a Frequently Asked Questions list included - see stoneless.faq

-- Requirements ------>

To design and test Quake levels with Stoneless, you will require
· A high end 486 or greater based PC
· For the included QBSP, you'll need a pentium or better
· Windows 95
· Enough memory to run Windows 95 (ie: 16Mb+)
· Registered Quake
· One or more texture wads (an example to start you off is included in the zip)

	and possibly:
· DirectX v3 (see my web page for a download point)

I recommend at least 32Mb of RAM to compile a decent sized level, a Pentium, 
and a fast hardware-accelerated graphics card running with 16bit colour depth.

-- Installing ------>

To install, simply unzip into a new folder and run Stoneless.exe.
Preferably use WinZip, or another unzip that supports Windows95's long filenames.
If you do not, you will not be able to double click to open a .xmp.
Stoneless will take care of everything itself.

-- Special instructions for Windows NT ------>

The zip includes two .dll files -> these are OpenGL for Windows 95. If you want
to run Stoneless under Windows NT, you should delete opengl32.dll and glu32.dll.
There is a special version of Stoneless which doesn't support DirectX, and so you
do not need to install DirectX. This version is preferable for Windows NT. See
the Stoneless web site for more information.

-- Sample maps ------>

There are 2 sample maps provided with Stoneless
* sample.xmp, an ultra-simple couple of rooms, using the wad file provided with 
	Stoneless. This should show you how to get off the ground, but not how
	to make maps worth playing...

* finalReq.xmp, ("Final Request") a slightly more complicated map, with much better
	architecture and room structure. This doesn't use the texture wad included
	with Stoneless - you'll have to use the wad manager to link another wad
	including the textures from registered Quake to see it properly.

-- Included files ------>

The following files should be included in the zip

light.exe
qbsp.exe	(Note: pentium required!)
vis.exe
stoneless.exe (or stonegl.exe for the OpenGL-only version)
winwait.exe
click.wav
Stoneless.doc
ctf.qc
ents.qc
full.qc
tf.qc
hip.qc
custents.qc
quake.wad
quake.pal
opengl32.dll
glu32.dll
stlsXXX.txt   (where XXX is the version number)
sample.xmp
sample.map
finalReq.xmp
stoneless.faq
keylist.txt
groups/lowerE.xmp
groups/lowerL.xmp
groups/lowerN.xmp
groups/lowerO.xmp
groups/lowerS.xmp
groups/lowerT.xmp
groups/upperS.xmp   (that is, enough letters to write "Stoneless")


If they are not, you may have an inferior copy! Get the latest offical
release from the Stoneless web site.



David Jewsbury
jewsbury@netspace.net.au