------------------------------------------------
--------READ-CASH.TXT-TO-MAKE-100.000$----------
------------------------------------------------
================================================
=	The UNofficial CarEditor v0.4          =
=     for The Need for Speed 2 (NFS2 SE)       =
=					       =
=	    Written by Mike 'Thommson'	       =
=					       =
=	      1997 Mike 'Thommson'	       =
=	E-Mail:  nfs2editor@hotmail.com	       =
=					       =
=    http://members.tripod.com/~nfs2editor/    =
================================================

[25. December 1997]
 - After one month break comes out a new version of CarEditor v0.4
with cool features:
 - TextureEditor
 - Afine TextureMapping
 - Vertices Deselection
 - NFS2 SE support
 - and much more

[16. November 1997]
 - TrackEditor v2.1

[06. November 1997]
 - TrackEditor v2.0

[12. October 1997]
 - Model Viewer2 for NFS2 is out
 - TextureMapping (buggy yet)

[3. October 1997]
 - New 0.3b (MFC) Version of CarEditor for NeedForSpeed2
 - Fully written in MFC
 - Easier and Better control 
 
[17. September 1997]
 - Track Editor JOKE Version is out
 - The same 3D/Editor Engine as TRUE 3D CarEditor

[6. September 1997]
 - The sequel for Car Viewer+Editor is out, TRUE CarEditor
 - New Surface
 - 3D CarEditor (4 ViewWindows)
 - Import&Export of GEO files (to 3D_ASCII)

[30. August 1997]
 - Bugs removed (100% tested)
 - Better README file

[24. August 1997]
 - The Second Verison is out
 - New Surface (higher Resolution, higher Speed)
 - Shows the full CarModel at once
 - Solid Rendering
 - Beautifull buttons
 - Import of ASC files
 - Export of GEO files  

[13. August 1997]
 - The First Version is out

 


