/* Copyright (C) 1991, 1992, 1994 Aladdin Enterprises.  All rights reserved.
  
  This file is part of Aladdin Ghostscript.
  
  Aladdin Ghostscript is distributed with NO WARRANTY OF ANY KIND.  No author
  or distributor accepts any responsibility for the consequences of using it,
  or for whether it serves any particular purpose or works at all, unless he
  or she says so in writing.  Refer to the Aladdin Ghostscript Free Public
  License (the "License") for full details.
  
  Every copy of Aladdin Ghostscript must include a copy of the License,
  normally in a plain ASCII text file named PUBLIC.  The License grants you
  the right to copy, modify and redistribute Aladdin Ghostscript, but only
  under certain conditions described in the License.  Among other things, the
  License requires that the copyright notice and this notice be preserved on
  all copies.
*/

/* gsdps1.c */
/* Display PostScript graphics additions for Ghostscript library */
#include "math_.h"
#include "gx.h"
#include "gserrors.h"
#include "gsmatrix.h"			/* for gscoord.h */
#include "gscoord.h"
#include "gspaint.h"
#include "gxfixed.h"
#include "gxmatrix.h"
#include "gspath2.h"			/* defines interface */
#include "gzpath.h"
#include "gzstate.h"

/*
 * Define how much rounding slop setbbox should leave,
 * in device coordinates.  Because of rounding in transforming
 * path coordinates to fixed point, the minimum realistic value is:
 */
#define box_rounding_slop fixed2float(fixed_epsilon)

/* ------ Graphics state ------ */

/* Set the bounding box for the current path. */
int
gs_setbbox(gs_state *pgs, floatp llx, floatp lly, floatp urx, floatp ury)
{	gs_rect ubox, dbox;
	gs_fixed_rect obox, bbox;
	gx_path *ppath = pgs->path;
	int code;
	if ( llx > urx || lly > ury )
		return_error(gs_error_rangecheck);
	/* Transform box to device coordinates. */
	ubox.p.x = llx;
	ubox.p.y = lly;
	ubox.q.x = urx;
	ubox.q.y = ury;
	if ( (code = gs_bbox_transform(&ubox, &ctm_only(pgs), &dbox)) < 0 )
		return code;
	/* Round the corners in opposite directions. */
	bbox.p.x = (fixed)floor((dbox.p.x - box_rounding_slop) * _fixed_scale);
	bbox.p.y = (fixed)floor((dbox.p.y - box_rounding_slop) * _fixed_scale);
	bbox.q.x = (fixed)ceil((dbox.q.x + box_rounding_slop) * _fixed_scale);
	bbox.q.y = (fixed)ceil((dbox.q.y + box_rounding_slop) * _fixed_scale);
	if ( gx_path_bbox(ppath, &obox) >= 0 )
	{	/* Take the union of the bboxes. */
		ppath->bbox.p.x = min(obox.p.x, bbox.p.x);
		ppath->bbox.p.y = min(obox.p.y, bbox.p.y);
		ppath->bbox.q.x = max(obox.q.x, bbox.q.x);
		ppath->bbox.q.y = max(obox.q.y, bbox.q.y);
	}
	else		/* empty path */
	{	/* Just set the bbox. */
		ppath->bbox.p.x = bbox.p.x;
		ppath->bbox.p.y = bbox.p.y;
		ppath->bbox.q.x = bbox.q.x;
		ppath->bbox.q.y = bbox.q.y;
	}
	ppath->bbox_set = 1;
	return 0;
}

/* ------ Rectangles ------ */

/* Append a list of rectangles to a path. */
int
gs_rectappend(gs_state *pgs, const gs_rect *pr, uint count)
{	for ( ; count != 0; count--, pr++ )
	   {	floatp px = pr->p.x, py = pr->p.y, qx = pr->q.x, qy = pr->q.y;
		int code;
		/* Ensure counter-clockwise drawing. */
		if ( (qx >= px) != (qy >= py) )
			qx = px, px = pr->q.x;	/* swap x values */
		if ( (code = gs_moveto(pgs, px, py)) < 0 ||
		     (code = gs_lineto(pgs, qx, py)) < 0 ||
		     (code = gs_lineto(pgs, qx, qy)) < 0 ||
		     (code = gs_lineto(pgs, px, qy)) < 0 ||
		     (code = gs_closepath(pgs)) < 0
		   )
			return code;
	   }
	return 0;
}

/* Clip to a list of rectangles. */
int
gs_rectclip(gs_state *pgs, const gs_rect *pr, uint count)
{	int code;
	gx_path old_path;
	old_path = *pgs->path;
	gx_path_reset(pgs->path);
	if ( (code = gs_rectappend(pgs, pr, count)) < 0 ||
	     (code = gs_clip(pgs)) < 0
	   )
	  {	gx_path_release(pgs->path);
		*pgs->path = old_path;
		return code;
	  }
	gs_newpath(pgs);
	gx_path_release(&old_path);
	return 0;
}

/* Fill a list of rectangles. */
/* (We could do this a lot more efficiently.) */
int
gs_rectfill(gs_state *pgs, const gs_rect *pr, uint count)
{	int code;
	if ( (code = gs_gsave(pgs)) < 0 ) return code;
	if ( (code = gs_newpath(pgs)) < 0 ||
	     (code = gs_rectappend(pgs, pr, count)) < 0 ||
	     (code = gs_fill(pgs)) < 0
	   )
	  DO_NOTHING;
	gs_grestore(pgs);
	return code;
}

/* Stroke a list of rectangles. */
/* (We could do this a lot more efficiently.) */
int
gs_rectstroke(gs_state *pgs, const gs_rect *pr, uint count,
  const gs_matrix *pmat)
{	int code;
	if ( (code = gs_gsave(pgs)) < 0 ) return code;
	if ( (code = gs_newpath(pgs)) < 0 ||
	     (code = gs_rectappend(pgs, pr, count)) < 0 ||
	     (pmat != NULL && (code = gs_concat(pgs, pmat)) < 0) ||
	     (code = gs_stroke(pgs)) < 0
	   )
	  DO_NOTHING;
	gs_grestore(pgs);
	return code;
}
