December 1, 1995
----------------

Iron Ox v. 3.00wb2 for DOS and OS/2

MAJOR RELEASE (Yes, we've packed in two just during wide beta! <g>)

[] Add support for interBBS league play.
[] Implement recon and message system.
[] Implement interBBS attacks and group attacks.
[] Implement interBBS spy and sabotage operations.
[] Support up to 100-BBS leagues.
[] Update OxConfig for easy interBBS setup.
[] Add new ranking system appropriate for interBBS play.
[] Add scoring rewards for good land work, improvements, and attacks.
[] Allow Sonic Cannons to fire at incoming IBBS attacks.
[] Add routines to return attacks lost in transit.
[] Add support for automatic nodelist updates.
[] Support packet transmission through Fido or UUCP (internet).
[] Add new playability features like the transporter and bicorder.
[] Encrypt data files and packets to discourage cheating.
[] (At least) double the speed of maintenance.
[] Add "map modes" highlighting road and product concentrations.
[] Add Ctrl-Z "Advisor" to help out new players.

August 3, 1995
--------------

MAJOR RELEASE

Iron Ox v. 3.00wb1 for DOS and OS/2

[] Added new "plot-oriented" movement and menu system; eliminated
    "Gods-eye" view of the map.
[] Removed support for multiple simultaneous games; added support for
    more players, longer games.
[] Added complete combat system with cybermutts.
[] Added support for real-time multiline interaction and combat.
[] Added full support for RIP graphics, including local DOS graphics.
[] Added land improvement system reminiscent of Civilization.
[] Added option to "work the land" for products.
[] Added maintenance costs for improvements and cybermutts.
[] Eliminated the "one game entry per day" restriction.
[] Added forts for defense of territory.

January 12, 1994
----------------

Iron Ox v. 2.01 for DOS and OS/2

[] Fixed problem that was causing 2.00 to crash with "Can't lock user
    index" when purging inactive users.
[] Increased the speed of various sections of the program, especially
    the AI player routines.
[] Fixed "printf:  floating point formats not linked" when editing
    store data under OS/2.
[] 2.00 wasn't always finding DORINFOx.DEF, even when the DORINFO sysop
    was following directions perfectly.  Should be corrected.
[] Fixed a number of other minor glitches.

December 16, 1994
-----------------

MAJOR RELEASE

Iron Ox v. 2.00 for DOS and OS/2

New Features

[] Computer-controlled players; support for "mixed games" between humans
    and AI's as well as one-player games against the computer!
[] Player-selectable game difficulty level.
[] Variable-sized map (up to eleven times larger than in 1.x).
[] Multinode messaging and chat under DOS version of the game.
[] Spy database.
[] Option to join game midway by replacing AI players.
[] Option for AI players to take over the characters of AWOL players.
[] Lower memory requirements (by about 75k).
[] New terrain types (desert and swamp).
[] Option to hide products on unowned plots of the map.
[] Depletion of heavily-mined squares.
[] Spoilage when player holds a large surplus of any product.
[] Option to explore map to collect information and look for products.
[] Many new configuration options, including "Total turns per day."
[] Support for Wildcat 4.00's SYSINFO.DAT file.
[] "Paper-saving" electronic notepad for players and communes.
[] Option to "catch a ride home" (concede) with sysop-configurable penalty.
[] Much more!

June 17, 1994
-------------

Iron Ox v. 1.11 for DOS

Bug Fixes

[] Fixed defect in prize processing function that was causing incorrect
    on some systems and sporadic lockups on at least one.
[] Fixed problem that sometimes caused "abnormal termination"
    of conversion utility.
[] Editor corrupted screen when sysop set plot owner to "No One."
[] "Change game length" feature in the editor wouldn't accept all valid
    numbers.

May 27, 1994
------------

Iron Ox v. 1.10 for DOS

Competitive Features

[] Players may now play their first turn *AS SOON AS THEY START OR JOIN A
    GAME*; they do not need to wait for other players.
[] Added complete team support, with pooled scoring and mutual access to
    inventory.
[] Added Sheriff's Office as countermeasure to stealing.
[] Added option to order pizzas for other players.
[] Caper's vacations are now keyed to boredom.  Player must "keep Caper
    entertained."
[] Players may summon the luxite pirates to cause a luxite shortage.
[] Added option to bribe newspaper reporter.
[] Added "Trojan Ox" as countermeasure to sabotage (registered-only).
[] [] Player may choose game length within sysop-selected limits
    (registered-only).

Playability Changes

[] Added option for player to specify min and max players in game.
[] Added small individual "presents."
[] Added trade deal menu with option to skip, edit, and delete deals.
[] Added option to review already-received messages.
[] Players may now claim an extra plot of land when they miss a turn.
[] Game now makes note of records in the planetary newspaper.
[] Added limit on the number of oxen the factory can make each month.
[] Added option for player to (V)iew a Game when not his/her turn.
[] Gave player option to "go home early" when everyone else is dead.
[] A player may now resume turns interrupted by lost carrier so long as
    he/she is the next person into the game.
[] Players who don't play for several turns are now declared AWOL.

February 11, 1994
-----------------

Initial release:  Iron Ox 1.00!


