                                 MineHunt v1.0


This is my first game for Zshell, therefore it is NOT optimized.  I plan on
doing that in version 2.  It is just like the game for the HP48s/g(x) by the
same name.

To play just use the arrows, and the exit key to quit.  There is an indictator
at the top that says how many mines are adjacent to your current position.
The object of the game is to reach the opposite corner without hitting a mine.

As far as I know, there are no bugs.  Although, it is possible for the mines
to be in a position so that it is impossible to win.  Sorry, I'll try to fix
that in version 2.

Thanks go out to:

Jingyang Xu - This is the man who made this possible, there were sooo many
              little bugs that he helped me find, and soo many things he
              taught me how to do.  Thanks!
Steve Janzten - for his picture compression routines
Magnus Hagander - for his plot and erase pixel routines
Rob Taylor - for showing me how to initialize a group of mem to a certain value
Rob, Dan Eble, and Magnus - for Zshell of course
Ed Plese, Jr - for showing me how to output the contents of a mem address
Everyone on IRC for testing it! (Delorean, Aninimal, and everyone else)

Thanks!

The source code will be available on my home page for all those beginners out
there like me!

Plans for version 2.0:
        -better random number routines
        -diagonal key support
        -better introduction and exit
        -ability to "flag" mines
        -Please leave me mail if you have any other suggestions


(c)1996, Steve Peterson
 _
(_
|_)teve
|eterson

vestige@ddt.net
http://www.geocities.com/SiliconValley/Park/2636
