       __     ______  ____    _____
      / /    / __  / / __ \  / ___/
     / /_   / /_/ / / /_/ / / _/_
    /____/ /_____/ /_____/ /____/__  _____  ____
   / _  \ / / / / /   |/ / /   \/ / / ___/ / _  \
  / /o/ // /_/ / / /|   / / /|   / / _/_  / /o/ /
 /_/ /_//_____/ /_/ |__/ /_/ |__/ /____/ /_/ /_/

        LODE RUNNER V1.50a
        (C)1996 Mike Baker
        GBAKER@TIR.COM

QUICK DESCRIPTION:


        You are Imperial Agent Codename: LODE RUNNER.
        Your mission is to recover all the gold stolen
        by the Dark Forces. The stolen gold is being
        closely guarded by the Dark Forces Robot's -
        the Spereoids. Armed only with your trusty
        vaporizer and your wits, you set forth on your
        mission. Due to the fact that you forgot to
        replace the batteries in your vaporizer after
        your last mission (don't ask...), it now
        only has enough power to cut through bricks...

WHAT'S IN THE .85G FILE?


	LODERUNN -- The loderunner engine.
	LRlevel  -- Four of my levels
	LRedit   -- A level editor
	LRpic    -- A picture. (it was going to be on the
                    Intro but due to the size that idea was
		    quickly terminated.)

DESCRIPTION OF THE OBJECTS:


        stick figure    -- Lode Runner  (you)
        Dark Circle     -- Sphereoid (the enemy)
        Box             -- Gold
        Brick           -- Regular Brick (what else?)
        Brick with-     -- Cement Brick (can't
        Solid top          be vaporized.)
        Horizontal line -- you can cross it using
                           left and right, pressing
                           down will also get you off.
        Ladder          -- A Ladder!
        Trapdoor        -- It looks just like any other brick..
        One-way         -- It looks just like any other brick..

KEYS:


	      [EXIT]  Goto main screen / exit program
                [F1]  destroy the brick to your lower left.
                [F2]  destroy the brick to your lower right.
                [F5]  Skip the level.
          ARROW KEYS  move L.R. around the screen.

TIPS:


        1. When you drill a hole with your vaporizer; you may
           safely fall through to the ground bellow, However
           any Sphereoid chasing you will fall in the hole and
           get stuck. HOLES WILL DISAPPEAR AFTER 4 SECONDS.

        2. You may safely stand on any Sphereoids head although
           getting on top can be difficult.

        3. The Sphereiods can each carry one piece of gold, and
           the level isn't over until you get all of it. To get
           the gold from a Sphereoid, You must trap them in a
           hole and any gold being carried will appear above them.

        4. Just because it looks solid, it doesn't mean it is..
           Regular Bricks may contain trap doors - (You stand ontop,
           you fall into.) or One-Way passages -(You can stand ontop
           without falling, and you can pass through it from one of
           the sides)

        5. Not all bricks can be vaporized. Any brick with something
           ontop, or a brick with a solid line on the top may not be
           vaporized.

	6. After you collect all the bricks, hidden stuff may appear.

THE TECHNICAL STUFF:


	Each sprite in the game is 6x6 and is stored in the LODERUNN
	String in the form of 6 binary numbers. I use my own NASR
	routines. (a slow mess)

	LODERUNN uses the graph screen to draw its graphics, to avoid
	flicker because of problems with interrupt mode programs using
	the graph screen, all interrupts are disabled.

	All enemies are stored in secondary text memory. Too many enemies
	may (will) overflow to other parts of memory. The more enemies the
	slower the level. (try for a maximum of 15)

	levels are 21x10 and therefore take up 210 bytes. you may write your
	own levels using the level editor or ASM the format is as following:

		$80DF -- pointer to first byte of 21x10 level
		$80E5 -- number of levels in the set.

		0 -- BLANK
		1 -- MAN
		2 -- BRICK
		3 -- LADDER
		4 -- GOLD BRICK
		5 -- BAR
		6 -- H LADDER 
		7 -- EXIT
		8 -- TRAP DOOR
		9 -- C BRICK
	       $D -- ONE WAY (LEFT)
	       $E -- ONE WAY (RIGHT)

THE LEVEL EDITOR


	Use the arrow keys to move the cursor.
	+/- to change objects. and [ENTER] to
	place objects.
        [F1] will erase entire level
	[EXIT] will save and exit
	[ALPHA] will save and play level

        If you're not sure what an object does,
        place it somewhere and try it.

        Try to keep the enemies under 15.
        (see TECHNICAL STUFF)



LEGAL STUFF


	LodeRunner is public domain. It may not be modified or disasembled
        without permission by the author. I cannot be held reponsible for
        any damage cause by use or misuse of this game.

        LodeRunner is by no means an original idea. It was first published
        in 1985 by BR0DERBUND software, and just recently sierra online
        released their own version.

        Thanks to all my friends for beta testing and suggestions.
	If you have questions or comments, Email me. (Sorry no junk mail)
	
	You may Email me with your best (original) levels.
	(send a UUE copy of the LRedit.85s containing your level)
	The best levels will be put in to the next level pack.
